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ENABLING MODERNIZATION


GAME ON


The Synthetic Training Environment will provide a high- tech training solution for the Army.


by Maj. Lendrick James


training simulators to make way for the next big thing in vehicle and aircraft training simulators—the Synthetic Training Environment. But the move will leave units with- out a virtual collective training capability until it is ready for primetime in fiscal year 2027.


W


Synthetic Training Environment (STE) simulators will significantly improve upon the Army’s current Aviation Combined Arms Tactical Trainer and Close Combat Tactical Trainer suite of collective training simulators. It will provide a collective, multi-echelon training and mission rehearsal capability for the operational, institu- tional and self-development training domains. STE will bring together live, virtual and gaming constructive train- ing environments into a single training environment for the Army, and will provide training capabilities to ground, dismounted and aerial platforms and command posts in garrison or in-the-field training.


WHAT IS GFT? Video game play has become a prevalent part of Amer- ican culture. A gamer will spend an average of 10,000 hours gaming before age 21, according to a 2015 study from the Proceedings of the Royal Society B on habitual action video game play. Game-based learning can be used to train cognitive aspects of specific tasks, and it has been linked to improving attention skills and brain processing functions. Tese benefits, along with the familiarity of the medium, have, in part, inspired the adoption of games for serious military training purposes. Te Product Manager for Common Synthetic Environment, within the Program


hat do pilots, tank operators and combat medics have in common? Tey all spend time training in a simulator. Today, the Army is phasing out many of its legacy


Executive Office for Simulation, Training and Instrumen- tation (PEO STRI), partnered with Bohemia Interactive Simulations (BISim), a global software company at the forefront of simulation training solutions, to use gaming software known as Virtual Battlespace 3 (VBS3) to train Soldiers.


VBS3 is a fully interactive, three-dimensional, PC-based operational environment for military training. It offers both virtual and constructive interfaces into high-fidelity worlds of unparalleled realism. Te system can be used for individual and collective training to enhance the “crawl, walk” phases of unit training. Units can use the system to develop, rehearse and refine unit standard operating procedures. VBS3 supports rapid, real-world terrain devel- opment and can be accessed via worldwide digital training facilities and on deployed digital training campuses.


Games for Training (GFT) is an Army program of record that consist of high-powered Windows-based laptops or desktop computers. It is compatible with commercial hardware devices including a large variety of displays and input devices. Te GFT hardware suite is used to run and support VBS3 simulation software. Tis creates a robust training and mission rehearsal capability that prepares Soldiers and leaders for military operations in support of Force 2025 and beyond.


Te GFT gaming application satisfies the Army’s educa- tional requirements in the operational, institutional and self-development training domains with low-overhead, flexible and persistent training capabilities on geo-specific and geo-typical terrain relevant to all military platforms and weapons systems. Gaming provides comprehensive training for platoon and below formations and a training


https://asc.ar my.mil 19


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