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GAME ON


capability for higher echelon units and staffs using tactical exer- cises without troops and for company and battalion headquarters exercise simulation. All GFT applications are tested and accred- ited to train specific doctrinal tasks.


VIRTUAL SUITES Te requirement for GFT dates to 2005, with the debut of Virtual Battlespace 2. Te U.S. Army Training and Doctrine Command Capabilities Manager Gaming, National Simulation Center at Fort Leavenworth, Kansas, identified a capability gap: Tere was a need to augment and improve individual, collective and multi- echelon training that could fill training capability gaps caused by limited resources, availability, capability of training aids, devices, simulators and simulations and live training opportunities.


POWER STEERING


Spc. Tori Guthridge, a human resources specialist, uses the Virtual Battle Simulation software in August 2020 to simulate driving a tactical vehicle, using the attached steering wheel and dashboard to manipulate the virtual training at the West Los Angeles U.S. Army Reserve Center. (Photo by Capt. Fernando Ochoa, 311th Expeditionary Sustainment Command)


Since then, the Army has collaborated with BISim to expand the capability to meet user requirements. To achieve maximum training, VBS3 is fully networked and enables Soldiers to train on more than 100 accredited combined arms training tasks, from individual to collective, such as:


• Mission rehearsal or action officer familiarization.


• Convoy training, including integration of virtual reality technology.


• Improvised explosive device defeat. • Analysis of options (decision support). • Mission simulation. • Vehicle checkpoints and area control. • Cultural awareness training. • Weapon (or platform) familiarization or experimentation. • Training in urban environments.


Te Army GFT program currently provides VBS3 software and computer hardware capability to 119 suites and 76 sites across the globe. A suite is a flexible kit containing 52 laptops and the associated hardware, down to cables, projectors and mouse pads. Site locations range from Schofield Barracks, Hawaii, to Fort Dix, New Jersey.


A PRACTICAL HOBBY


Video games are a convenient form of entertainment for Soldiers who are frequently away from home for training, deployments or temporary duty—and sometimes, they are as practical as they are entertaining. Sgt. David Ose played an online game called “War Thunder” with other Soldiers from his troop to help maintain readiness while social distancing in April 2020. (Photo by Capt. Mike Manougian)


BRIDGING THE GAP Until STE has fully fielded a replacement solution for legacy systems, GFT will bridge the synthetic environment gap for users. Te GFT bridging strategy focuses on upgrading the computer hardware to provide STE-ready capability. Te upgraded hard- ware is considered STE-ready because it has more powerful


20 Army AL&T Magazine Summer 2021


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