SHAPING ARMY ACQUISITION
SOLDIER-CENTERED AGILE
While sometimes theoretically at odds, Agile development and Soldier-centered design can be mutually beneficial, as shown in 12 lessons learned.
by Pam Savage-Knepshield, Ph.D., Lt. Col. Jason Carney, Maj. Brian Mawyer and Alan Lee
O
ver the last 10 years, the U.S. Army has worked to change the fundamental under- pinnings of the acquisition
process and shed its reputation for being slow, frustrating, complicated and expen- sive. Te promise of Agile acquisition to enable responsive delivery of capabilities based on continuous user feedback (Soldier touch point events) has become a reality. Agile development integrates design, devel- opment and testing into an iterative life cycle to deliver incremental releases of capa- bility. Soldier-centered design places those who ultimately use the system squarely in the center of the design process ensuring their feedback and needs are the foremost consideration when making design trade- offs and decisions. At face value, it appears the two should dovetail nicely; both are philosophies, and both focus on iteration and inclusion of the end user. Despite their commonalities, we encountered several differences that played a significant role in their successful execution and integration. Overcoming these points of contention is the focus of this article.
BACKGROUND: THE SOFTWARE MODERNIZATION PROGRAMS The Project Manager for Mission Command, within the Program Exec- utive Office for Command, Control, Communications – Tactical (PEO C3T), integrated Agile and Soldier-centered design during two software moderniza- tion efforts—the Advanced Field Artillery Tactical Data System (AFATDS) 7.0 and Precision Fires Dismounted Block 2. AFATDS is the primary system used for planning, coordinating, controlling and executing fires and effects for field artil- lery weapon platforms and for Long-Range Precision Fires Cross-Functional Team initiatives, which are among the Army’s primary modernization lines of effort. Precision Fires Dismounted is used by forward observers on the frontline to trans- mit digital calls-for-fire and precise target coordinates to AFATDS for dynamic target prosecution. Although the software efforts for these programs vary along many dimen- sions such as size, complexity and team composition, we found our lessons learned
INCLUDE DEVELOPERS IN SOLDIER TOUCH POINTS
Samantha Mix, left, a Leidos User-Centered Design Team member, discusses user interface requirements with a Soldier at Fort Sill, Oklahoma. An early, accurate understanding of users’ goals and the context in which they will use a system is crucial for the design of an effective user interface. (Photos and illustrations by Dr. Pam Savage-Knepshield)
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