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SOLDIER-CENTERED AGILE


FIGURE 1 AGILE-SCD PROCESS INTEGRATION UNDERSTAND SCD-LED DESIGN FOUNDATION VISUALIZE


Lower fidelity mockups User feedback from testing


DESIGN/ REDESIGN


• Design feasibility • Developer questions


DEVELOPER-LED CAPABILITY


VENDOR TESTING


DELIVERABLES


• Human systems integration plan


• Design goals/emphasis • Validated requirements • Prioritized needs • User stories • Mission threads • Usability metrics


• System concept • Design elements • Feature flows • Style guide • Training plan • Documentation/job aids plan


• Mock ups/prototypes • Reusable design elements


• Sprint review feedback • User panel feedback


• Software release • Usability test results • Issue mitigation tracker • Style guide compliance • Configuration management • Logistics demonstration results


• Customer test results INTO AGILE DEVELOPMENT


The integrated design process reflects our lessons learned merging the two processes—identifying who best to lead specific design and development activities during each phase of the process as well as key deliverables that should influence or incorporate Soldier touch-point events.


FINAL PRODUCT


• Software • Training


• Documentation • Job aids


USER


ITERATE INNOVATE


DEVELOP TESTING


• Higher fidelity • Prototype code


EVALUATE


DELIVER


hand it off when development is ready to begin. Tey need to proactively test design assumptions and tackle designs ahead of the rest of the team. When using online surveys to gather quick feedback for alter- nate design implementations, users should perform representative tasks using the designs; grounding feedback in realis- tic scenarios will increase the validity of results. See Figure 3, Page 28.


Take time to plan when to conduct usabil- ity tests; sprints do not provide an obvious


point for inserting tests. Do not wait for perfect, clean code to reach out to users for feedback. Start early using paper prototypes, mockups, wireframes, simu- lations, stringing screens together in a slide presentation or even using emerging code. Neither the design nor the code needs to be complete to conduct part-task testing. Conduct smaller more frequent Soldier touch-point events.


Create user advisory panels.


Assemble a large user advisory panel and selectively invite members to provide feed- back during Soldier touch-point events on a regular or ad hoc basis.


Identify design goals and usability metrics.


Identify design goals and establish perfor- mance and preference measures and metrics upfront to drive design. For an intuitive design, consider a target such as 85 percent of target users, who have completed advanced individual training


26


Army AL&T Magazine


Spring 2021


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