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WE HAVE IGNITION


created a team with experts from across the U.S. Army Combat Capabilities Develop- ment Command (DEVCOM) Armaments Center, DEVCOM Army Research Labo- ratory, the Program Manager for Combat Ammunition Systems and the Army Test and Evaluation Command in an effort to assemble a group of engineers and statisti- cians from multiple artillery competencies, each representing a piece of the cannon- ammunition interface. Once assembled, the work began.


DIGITAL SYSTEM DESIGN TOOL Te diverse team held many discussions and brainstorming sessions to develop a plan of action. Trough collaborative discussions and experiences, the team agreed that the focus of this cannon design should be on ignition, with the premise that improved ignition will create an environment to develop future complex systems that can survive in the battlefield with higher reliability.


With the focus established, the team then defined “improved ignition.” For this effort, the team defined the phrase as a reduction in the rate of change in pressur- ization over the change in time during the ballistic cycle as well as a reduction in pres- sure waves while maintaining established projectile muzzle velocity performance.


Tis project employed the statistical tool called design of experiments. Tis is a novel approach in the design of both the cannon and the propelling charge as well as the interface between them.


An extensive design of experiments was used in conjunction with other statistical modeling tools and existing interior ballis- tic models. In addition to the models, the team obtained test data from a ballistic simulator, which is a test apparatus that ignites propellant in a clear tube to allow for the visual analysis of the ignition phase of the ballistic cycle. Te ballistic simu- lator fixture is also equipped with the


capability to capture pressure traces at both the simulated breech end and the simulated projectile base locations. Using such tools and incorporating them into the design of experiment process makes it possible to identify the strong relation- ships among different factors—or, in other words, to mathematically understand and identify how different features of the cannon design affect different features of the propulsion design, and vice versa.


Identifying all these features, also known as “factors,” was the backbone of this process. After the team defined all the factors (e.g., dimensions, weights and rates, as well as other specifications and characteristics) between the cannon and propulsion systems, a range of values for each factor was determined. From this, the team was able to produce thou- sands of different design configurations. Ten, using the interior ballistic model- ing tools, the team was able to predict the performance of each configuration. Te statistical analysis combined all these predictions to produce a surrogate model, later named the Digital System Design Tool (DSDT), which enabled the rank- ing of all the factors in influential order.


A system engineering tool called “value functions,” which provides a way to define acceptability and to rank the importance of different characteristics, was


then


applied, giving the team the criteria neces- sary to determine configurations that will improve ignition as well as configurations that do not.


DESIGN OF EXPERIMENTS


Overview of the design of experiments process created to design the cannon and propelling charge, and the interface between the two. (Graphic by Peter Harvey, PD TAS)


Validation is the key to any modeling effort, as it gives the effort credibility by confirming outputs through actual test- ing. Validation also enables modeling enhancements that will increase its fidelity. For the DSDT effort, ballistic simulator testing was the best tool available to assess ignition. Te DSDT provided thousands


82 Army AL&T Magazine Summer 2024


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