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CCDC’S ROAD MAP TO MODERNIZING THE ARMY: SYNTHETIC TRAINING ENVIRONMENT


KEEP IT REAL Te STE, which is scheduled for initial operating capability in fourth quarter 2021, will provide a realistic operational environment for training using state-of- the-art mixed-reality technologies. One of STE’s major science and technology focus areas is improving dynamic occlu- sion, or the capability to “portray” or “hide” computer-generated characters and objects behind real things, and to do so in real time from multiple perspectives as actors, objects and users move around in the environment. Te virtual objects and the real scene must be perfectly aligned in order to maintain high levels of real- ism and enable objects to behave as they would under normal conditions.


Te popular mobile device-based game, Pokémon Go, is an example of dynamic occlusion that many people play. Players use their mobile phone or tablet to seek virtual characters that are hidden in the real world. Te characters appear as if they were hiding in and between real-world


We are coupling artificial intelligence with learning science to develop new ways to measure, assess and provide feedback to Soldiers and leadership automatically during and after STE training events.


12 Army AL&T Magazine Spring 2020


HERE’S HOW IT WORKS


Austin Drexler, a researcher at the Institute for Creative Technologies in Los Angeles, helps the author use special interactive goggles to view One World Terrain 3D interactive simulation data in July. (Photo by Joe Lacdan, Defense Media Activity)


objects. Sometimes, however, players will see a character that appears to be on the far side of a room, but is still visible in front. Tis technical issue removes aspects of realism, and when used for military train- ing will have an impact on outcomes.


Augmented reality game fans may encoun- ter dynamic occlusion errors when the view within the game is not layered or aligned appropriately with real-world objects, making the experience feel unnatural— an annoyance to the player. In military scenarios, the problem can adversely affect the learning experience and lead to nega- tive habits if, for example, a Soldier can’t


realistically take cover or if a vehicle crew can’t accurately aim and fire at an enemy.


Occlusion of live, moving objects is chal- lenging, and doing so at long distances is even more so. Current augmented- reality head-mounted displays restrict Soldier training to small, indoor environ- ments because of hardware limitations. For example, today a squad can execute a close-combat urban warfare training event in a room about the size of a basketball court. To work this challenge, the Simu- lation and Training Technology Center is evaluating several depth sensors and deep-learning algorithms to improve the alignment of the virtual and real objects


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