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TALENT MANAGEMENT


within the scenario. They have also developed a prototype depth mask using networked depth cameras that achieve greater than 80 percent occlusion accu- racy at ranges beyond 30 meters.


Plans for the immediate future include the same occlusion accuracy at ranges greater than 60 meters—still not good enough for our Soldiers. Te goal at the Simula- tion and Training Technology Center is to mature and demonstrate augmented real- ity algorithms and techniques that occlude dynamic objects in realistic, changing environments with extended ranges that enable the same squad or platoon to train outdoors in all conditions and at the distance of their organic weapon systems.


BREAK IT DOWN Te Simulation and Training Technol- ogy Center is developing science and technology research that will enhance the realism, effectiveness and usability of the STE. Te team is heavily focused on novel automation techniques and emerg- ing state-of-the-art technologies—areas that current vendors and industry partners deem too risky to invest in, or for which they do not have the necessary in-house expertise or military-specific domain knowledge.


STE will enable units and Soldiers to conduct realistic, multi-echelon, collec- tive training anywhere in the world. Te STE information system, the software backbone of this capability, includes One World Terrain, Training Simulation Software and the Training Management Tool. Tese three software capabilities will be integrated into the STE infor- mation system to manage, conduct and deliver synthetic training to the point of need via a ground vehicle, air vehicle and dismounted Soldier interfaces and simu- lators. Te software operating system


will enable “plug and play” components, such as Reconfigurable Virtual Collective Trainers and Soldier/Squad Virtual Train- ers, for unit training while also supporting the future Live Training Environment (force-on-force and force-on-target train- ing) and Next Generation Constructive simulation capabilities (exercises for divi- sions and above).


Te Simulation and Training Technol- ogy Center’s One World Terrain research efforts include developing and demonstrat- ing software tools and methods to improve


the generation, processing and fidelity of synthetic terrains. Tis includes repre- senting the complexities of multidomain environments and reducing or eliminat- ing inefficiencies as the synthetic terrains are developed. An important component of achieving a dynamic 3D global terrain is using disparate data sources, which will enable Soldiers to train in a variety of settings, including forested areas, massive urban centers and dense rainforests.


Units currently require experts and a minimum of six months to manually


SEEING THROUGH WALLS


One challenge to providing a realistic and immersive virtual training experience for Soldiers is portraying computer-generated people and objects behind real things, and doing so in real time from multiple perspectives as actors and objects move around. Addressing this challenge, known as dynamic occlusion, is one focus as the Army works with industry and academic partners to build STE. (Photo by Sgt. 1st Class Laura Berry, Massachusetts National Guard)


https://asc.ar my.mil


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