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TRAINING DEBRIEF


During his visit in October to AMRDEC’s Systems Simulation and Software Integra- tion Directorate, RDECOM Command Sgt. Maj. Jon R. Stanley received briefings on several training systems, including the Army Game Studio STE Lab. The Army hopes that STE will provide the realism, interoperabil- ity, affordability and availability that’s missing from existing integrated training environ- ments. (Photo by Joseph Mendiola, AMRDEC)


them built,” Enloe said. Tat means the capability to process terrain on 3D engines so that it can move across platforms, he said, and steering clear of proprietary technologies. Te STE is based on modules that can be changed to keep up with emerg- ing technologies.


Te Army also needs the ability to write the code to develop the artificial intelligence that will meet STE’s needs—that can, to some extent, learn and challenge the weaknesses of participants, he said.


Retired Gen. Peter W. Chiarelli, 32nd vice chief of staff of the Army, emphasized during the presentation that the Army needs to move away from the materiel development of the STE and focus on training as a service. “I believe that a training environ- ment should have two critical aspects to it,” he said: It should be a maneuver trainer, and it should be a gunnery trainer.


CHANGING THE CULTURE Brig. Gen. Michael E. Sloane, program executive officer for Simulation, Training and Instrumentation (PEO STRI), said the leadership philosophy of STE’s development is about foster- ing culture change and getting Soldiers capabilities faster. “We have to be proactive; the [cross-functional teams] have to work together with the PEOs, and we’re doing that,” he said. “Collec- tively, we’re going to deliver real value to the Soldier, I think, in doing this under the cross-functional teams and the leadership of the Army Futures Command.”


Many organizations are involved with STE’s development. Te U.S. Army Combined Arms Center – Training and the U.S. Army Training and Doctrine Command capability managers are working requirements and represent users. PEO STRI is the materiel developer. Te U.S. Army Maneuver Center of Excel- lence is responsible for the infantry, armor and combined arms requirement. And finally, the assistant secretary of the Army for acquisition, logistics and technology (ASA(ALT)) serves as the approval authority for long-range investing and requirements.


With the Futures Command and ASA(ALT) collaborating throughout the development of STE, Sloane believes the Army will be able to reduce and streamline acquisition documenta- tion, leverage rapid prototyping, deliver capabilities and get it all right the first time.


Gervais reminded the AUSA audience in October that she had spoken about STE at the annual meeting two years ago, explain- ing that the Army intends to use the commercial gaming industry to accelerate the development of STE. “I did not believe that it couldn’t be delivered until 2030. I absolutely refused to believe that,” she said. In 2017, the chief of staff designated STE as one of the eight cross-functional teams for Army modernization, align- ing it with Soldier lethality.


Since then, STE has made quite a bit of progress, Gervais said. Te initial capability document for the Army collective train- ing environment—which lays the foundation for STE—was approved in 2018. Te Army increased its industry engagement


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THEN & NOW


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