CCDC’S ROAD MAP TO MODERNIZING THE ARMY: SOLDIER LETHALITY
serve as a replacement for the M249 Squad Automatic Weapon, provides a lightweight cased and telescoped cartridge with greater lethality than the current, fielded squad automatic weapons and at a much lighter weight than the M249 Squad Automatic Weapon. Te 6.8 mm bullet, designed in-house, provides greater lethality and range than the Army’s current 5.56 mm bullets. Tis technology was transitioned to the Project Manager (PM) for Soldier Lethality (formerly the Project Manager for Soldier Weapons) within the Program Executive Office for Soldier in fiscal year 2019.
Te Armaments Center will continue to design follow-on bullet types in direct support of Soldier operations in its Next Generation Family of Ammunition project, which has multiple technology transitions through fiscal year 2023.
Te Squad Combat Optic Performance Enhancement science and technology project is the Armaments Center’s solu- tion for a next-generation primary optic and fire control, similar in capability to a targeting system on a combat vehicle but at a fraction of the size. Te system consists of a direct-view optic with an augmented reality overlay, a steerable laser range finder, a daylight and thermal digital weapons camera, and a controller designed to reduce aim error and increase probabil- ity of hit. Te Armaments Center will use data collected from various Soldier touch points to inf luence follow-on designs with industry. Tis technology is slated to transfer to PM Soldier Lethality in mid- fiscal year 2020.
ROBOTICS AND AI FOR SOLDIER PROTECTION The Soldier Center’s Protection and Survivability Directorate is developing directed energy protective ensembles, head-borne integration platforms and
110 Army AL&T Magazine Winter 2020
PUTTING THE PIECES TOGETHER
The Next Generation Squad Weapon Science and Technology prototype consolidates both ammunition and weapons, as well as a power and data rail for integration of next- generation fire-control systems. The overall system was designed to show what was in the realm of possible to replace the M249 Squad Automatic Weapon and is much lighter and more lethal. (Photo by Daniel Cler, CCDC Armaments Center)
concealment. Together, these will enable Soldiers to operate and dominate in any climate or location by remaining unde- tected from enemy eyes and sensors, and provide protection from battle- field threats if engaged. Directed energy, which is microwave energy, is an emerg- ing battlefield threat that may be used for anti-access and area denial. Head-borne integration will bring together the protec- tion, sensors and information displays that Soldiers need for multidomain oper- ations into a helmet-based system that will reduce weight and complexity while enabling enhanced lethality.
At the dismounted squad level, CCDC Soldier Center is looking at robotics and autonomous systems to increase situa- tional awareness during combat operations. Small unmanned aerial systems, such as the Soldier Borne Sensor or Short Range Reconnaissance platforms, will provide dismounted squads and platoons remote reconnaissance for improved standoff protection and improved situational understanding of the environment.
KEEPING IT VIRTUAL Early synthetic prototyping uses virtual modeling and simulation to test best ideas and concepts from Soldiers and industry for rapid capability development and force modernization. Early synthetic prototyp- ing uses a government-owned software platform: a virtual sandbox developed by the Systems Simulation, Software and Integration Directorate’s Army Game Studio, within CCDC’s Aviation and Missile Center, that leverages modular commercial game technology; Army- owned assets, such as 3D models, sounds and sound effects; and other features to create and test concepts in a virtual oper- ational environment and thereby produce data-driven capability requirements.
Early synthetic prototyping experi- ments allow Soldiers to virtually conduct mission rehearsals using future equip- ment, doctrine and force structure in a simulated future operational environment against a future enemy. During a squad (up to future company) exercise, Soldiers control simulated systems and use the
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